Fog is a powerful sound design and musical tool that can create immense shimmering soundscapes, granular textures and endless time-stretched drones. On the outside it is fairly simple but with just a few controls you can tap into a world of supernatural sounds.
Fog employs a basic sampler to record a snippet of incoming audio (up to 11 seconds). The sampled sound then undergoes granular time-stretching and pitch shifting. The audio is then routed through an algorithmic space control that has its own DEPTH and TONE sections. You can dial down the DEPTH to zero to only get the granular effect or you can max it out to craft an endless drone.
Finally the audio is routed through a variable filter with Low-Pass, Band-Pass and High-Pass options. Between the algorithmic space TONE control and FILTER you can sculpt the sound to perfection. Combine that with daw automation of these controls and the drone easily comes to life.
DURATION - How much of the sampled audio to play (always starts from zero).
STRETCH - Granular time compress/expand.
DEPTH - Amount of algorithmic space.
TONE - Darkness/brightness of algorithmic space.
FILTER - Cutoff frequency for either LPF, BPF or HPF
• OSX 10.8 or Windows 10 x64
• Audio Units or VST compatible audio host