Fathoms
Spectral Ambient Processor
Part of Studies
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Or own the plugin
The original plugin with its own interface, as a one-time purchase.
Description
Fathoms is an ambient processor that can turn anything into glacial ambience, a harmonic drone or an endless pitch-shifted space.
It spectrally processes incoming audio and routes it through a resonating, physically modeled room. Before the spectral stage your sound swells through a feedback delay, and in it you can pitch shift the sound, sweep it or freeze it. A high-pass and a Moog-style low-pass shape the tone at the end. You can go deep into sound design with Fathoms, or simply use it as a reverb with a slow swell running through it.
The swell tremolo moves the level of your input up and down, and the feedback delay holds it for up to three seconds before the spectral stage. There the sound is pitch shifted, swept or frozen. A little of each side is mixed into the other, and both sides go into the modeled room together. The room's stereo output passes through the DEEP high-pass and the SHALLOW low-pass, and BLEND mixes the result with your dry sound. Only the processed sound goes through the delay, so with SWELL turned up it arrives up to three seconds after the dry signal.
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Vector sweep
- VECTOR
- Sets the speed of the pitch sweep, from one cycle every 1,000 seconds up to one a second. You only hear it when MODE is on UP or DOWN.
- MODE
- Has three positions. OFF, fully left, holds the shift at the PITCH setting. UP, in the middle, glides the spectrum from the very bottom up to the PITCH setting and then starts again. DOWN, fully right, glides it from the PITCH setting down to the bottom.
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Swell tremolo
- SWELL
- Sets the speed of a swell that pushes your input between silence and double its level, up to about once a second. A random offset that changes every second keeps the swells uneven, and they keep going slowly even at zero. The same knob sets the delay time, from none up to three seconds, so faster swells come with longer echoes.
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Feedback delay
- FEEDBACK
- Sets how much of each echo is fed back into the delay. At its lowest you hear a single echo, and fully up each repeat is half as loud as the one before.
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Spectral shift
- PITCH
- Shifts the delayed sound in the spectral domain, from an octave down to an octave up. At noon the pitch is unchanged.
- FREEZE
- Turn it past halfway to freeze the current spectrum into a sustained drone, and back below halfway to let go. The freeze holds the sound after the shift, so PITCH and the sweep leave the held sound alone, while the room and the filters keep working on it.
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Dimension room
- DIMENSION
- Sets the size of the physically modeled room, from a tiny box up to a space about 15 meters long.
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Tone filter
- DEEP
- Sets the cutoff of a high-pass filter that clears low end out of the processed sound, from 20 to 500 Hz.
- SHALLOW
- Sets the cutoff of a Moog-style ladder low-pass that softens the top of the processed sound, from 5 kHz to 10 kHz.
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Master
- BLEND
- Sets the mix between your dry input and the processed sound.
- GAIN
- Sets the output level, from silent up to double. Noon is unity.
Try thisFind a texture you like and turn FREEZE past halfway to hold it. Then shape the drone with DIMENSION and SHALLOW, and bring your live signal back in on top with BLEND.
In Studies
Fathoms is in Studies Effects, under Pitch & Time, Spatial and Spectral.
Standalone
The standalone plugin, shown further down the page, picks OFF, UP or DOWN from a menu, freezes with a FREEZE / RESUME button and calls GAIN OUTPUT. In Studies we made MODE and FREEZE knobs.
Bundle
The standalone plugin is also part of the Ambient Suite, Cinematic Shadows, the Spectral Suite and The Textural Dimension.
- Formats
- Studies: Audio Units, VST2 and VST3 on Mac, VST3 on Windows · Apple silicon native
- Systems
- Current macOS and Windows 10/11 x64
Standalone version
The original plugin with its own interface, as a one-time purchase.
AU · VST2 · VST3 · macOS · Windows