Lore is an advanced sound design workstation inspired by musique concrète, microsound and other pioneering sound technologies of the past several decades. It combines spectral and granular engines along with several other features designed to unleash the power of microsonic resynthesis.
"The concrete experiment in music consists in constructing sound objects, no longer from the interplay of numbers and metronomically marked seconds, but with pieces of time wrested from the cosmos."
Pierre Schaeffer, In Search of a Concrete Music
Current Lore Patrons - Visit your Puremagnetik account to download from your library.
An Advanced Sound Design Workstation.
Lore isn't simply a synth or effect but a crowd-funded, continuously updated environment for manipulating and processing sounds. Currently, Lore functions as a granular and spectral processor that opens as a plugin in a host like Ableton Live or Logic.
Lore dissects audio into tiny particles that can be stretched, spectrally delayed and surgically altered on very specific frequency bands. From there everything can be modulated for dynamically shifting, constantly-evolving sound sculptures.
Lore is an open-source project, developed by Puremagnetik artist and lead developer Micah Frank and supported by monthly patrons. Much of Puremagnetik's development for the past several years has culminated into experimental sound processing tools. Lore absorbs these tools into a flagship, modular environment.
Powered by Csound.
Lore's entire engine is built on the powerful, open-source sound computation language Csound. Continually developed since the 1980s, Csound is an incredibly mature audio framework with immaculate sound quality.
Open Source and Crowd Funded.
Lore is freely available to compile on your own* (CC BY-NC 4.0) but also available as a plugin for patrons of the project. Updates are consistently being added and each month you will get new features as Lore develops. You can keep whatever you download even if you decide to no longer support the project.
We're currently working on the official manual but in the meantime, there's a quick tutorial video available.
New updates each month.
Here is a list of features that we plan to include with Lore moving forward. New features will be added each month. See the full development list.
• Animated Reverb
• Option to auto-generate multiple files (Spindle)
• Particle Delay
• Analog (Tape Loop) Processor
• Csound code input
• Drone Synth
• Spectral morph
• Spectral crush - Bit Crush Effect
• Serial routing between spectral and granular engines (currently only parallel)
• Spectral input machine library
• Different window options for analysis (Hanning, Hamming)
• Ember style batch processor
• Predefined spectral envelopes
• Spectral freeze
• Ambience design parameters and modulations
• Convolution reverb with IR library
• Segmented envelopes and LFO modulators
• Additional filter options (Moog style VCF, band filters)
• Binaural mixing and rendering
• Ambisonics mixing and rendering
• Multitrack sample processing
• Multitrack mixing
• Customized DAW integration, sync and routing
New in version 1.0.14 (updated 5.12.22) Dynamic analysis band selection. Choose from 64-1024 FFT analysis bands. This is a single feature that fundamentally changes the types of sound design you can do.
New in version 1.0.13 (updated 4.11.22) - Spline curves for modulation. Drag + Drop files into the UI.
New in version 1.0.12 (updated 3.14.22) - Live audio input for realtime processing, routing matrix between granular and spectral machines, convolution spaces and lots of performance updates. See the 1.0.12 video.
Lore is open source and available on Github under (CC BY-NC 4.0).
• OSX 10.8 or Windows 10 x64
• Audio Units or VST compatible audio host